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Learning with Games 2007


September 24th – 26th September 2007
Hotel Mercure – Sophia Antipolis - France

      OBJECTIVES of LEARNING WITH GAMES 2007


The aim of Learning with Games is to promote excellence in the use, research, production and deployment of Serious Games,  Business Games and Pervasive Games to support the learning of individuals within the academic, industrial and business schools environments.

 

Parallel sessions are foreseen for the presentation of scientific/technical papers as well as the experience in using games for post graduate and Executive education, especially in Business Schools. The global gaming community is invited to exploit the conference to disseminate and share its experience.

The conference covers a wide range of topics, categorized into game development, game design, content creation, mobile games, production, business, user studies and deployment. The conference will create a multi-disciplinary forum where teachers, lecturers, researchers, developers, artists, producers and industrial and academic users come together to share ideas, knowledge and experience.

Moreover Learning with Games 2007 will be a showcase of the new approach to the learning that can be achieved using games, making education and training fun and enjoyable.

The conference invites leaders from industry, government, funding agencies, academia and Business Schools to join together to exchange ideas/views on the new learning and training tools. Moreover attendees will also able to concretely see the results of these new approaches and evaluate their impact.

Your attendance at the Conference will offer an excellent opportunity both to disseminate the results of your research and projects and stimulate your concepts and ideas to launch innovative research collaborations and projects for the future.

With a selected attendance, the Conference is the leading initiative to network with the top-level global industrial and scientific community of this area.

AUDIENCE

Learning with Games 2007 targets representatives from industry, industrial associations, funding and government agencies, the worldwide scientific and technical community, the learning and gaming project teams.    

PAPERS
With the purpose to disseminate the Serious Games concept, the best papers of the Conference will have the chance to be published on:
  • Special issue on "Games in Business Strategy Training" on Int. J. of Production Planning & Control, Taylor & Francis;
  • Int. J. of Computer Games Technology, Hindawi Publishing Corporation

Prime
The PRIME Project

European Commission
European Commission

Information Society
Information Society

Politecnico di Milano, Department of Management, Economics and Industrial Engineering
Politecnico di Milano, Department of Management, Economics and Industrial Engineering

M.I.P. Politecnico di Milano Business School.
M.I.P. Politecnico di Milano Business School.

Prolix
The Prolix Project

imaginary srl

 imaginary

IPROMS

IFIP

angils

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