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Learning with Games 2007
September 24th – 26th September 2007
Hotel Mercure – Sophia Antipolis - France
OBJECTIVES of LEARNING WITH GAMES 2007
The aim of
Learning with Games is to promote excellence in the use, research, production and
deployment of
Serious Games,
Business Games and
Pervasive Games to support the learning of individuals within the academic,
industrial and business schools environments.
Parallel sessions are foreseen
for the presentation of scientific/technical papers as well as the experience in using games for
post graduate and
Executive education, especially in
Business Schools. The global gaming community is invited to exploit the conference
to disseminate and share its experience.
The conference covers a wide range of topics, categorized into game development, game design,
content creation, mobile games, production, business, user studies and deployment. The conference
will create a multi-disciplinary forum where teachers, lecturers, researchers, developers, artists,
producers and industrial and academic users come together to share ideas, knowledge and
experience.
Moreover Learning with Games 2007 will be a showcase of the new approach to the
learning that can be achieved using games, making education and training fun and enjoyable.
The conference invites leaders from industry, government, funding agencies,
academia and Business Schools to join together to exchange ideas/views on the new learning and
training tools. Moreover attendees will also able to concretely see the results of these new
approaches and evaluate their impact.
Your attendance at the Conference will offer an excellent opportunity both to
disseminate the results of your research and projects and stimulate your concepts and ideas to
launch innovative research collaborations and projects for the future.
With a selected attendance, the Conference is the leading initiative to network
with the top-level global industrial and scientific community of this area.
AUDIENCE
Learning with Games 2007 targets representatives from industry, industrial associations,
funding and government agencies, the worldwide scientific and technical community, the learning and
gaming project teams.
PAPERS
With the purpose to disseminate the Serious Games concept, the best papers of
the Conference will have the chance to be published on:
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Special issue on "Games in Business Strategy Training" on Int. J. of Production Planning
& Control, Taylor & Francis;
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Int. J. of Computer Games Technology, Hindawi Publishing Corporation
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The PRIME Project
European Commission
Information Society
Politecnico di Milano, Department of Management, Economics and Industrial Engineering
M.I.P. Politecnico di Milano Business School.
The Prolix Project
imaginary
IPROMS
IFIP
angils
laboranova
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